Openclaw's popularity overseas is still maintaining steady momentum, while its Baidu index in China shows signs of cooling. Based on my personal experience, it was truly shocking at first, but subsequently it evolved into an open-world game. You need to find the NPCs that issue tasks yourself, and trace your own path to complete missions. Those not adapted to open-world games—those accustomed to guided content or rule-following problem-solvers—will likely lose interest rapidly. Especially for those without actual business needs and problems, there's a particularly obvious abandonment node: token consumption > actual income.

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