Futures
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TradFi
Gold
One platform for global traditional assets
Options
Hot
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Launch
CandyDrop
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Launchpad
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Alpha Points
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Futures Points
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On-chain game promotion is difficult because of this: new user influx is rapid, but retention drops even faster. Wallet connects, clicks in, then closes — the entire process may take no more than two minutes. On the surface, the data looks impressive, but in reality, the gameplay is cold and deserted.
Some time ago, I noticed Starknet launched a referral sprint activity for its Loot Survivor project, which truly addressed the pain point. Previously, promotional incentives focused on "how to bring people in" and spent money on that stage, resulting in inflated new user numbers paired with poor activity levels. This time, the mechanism shifted to "reward players who actually stay and play," with a completely different approach.
This indicates that the industry is beginning to reflect. Spending money on user acquisition is less effective than investing in retention — only when players genuinely participate and interact continuously can the on-chain game form a closed ecosystem. Adjusting the incentive lever is likely to change the entire competitive logic of the track.