I have time today to seriously discuss this chain game—RealGo—that I'm kind of "obsessed" with. At first, I was just trying it out with a casual mindset, but the result is: once you open it, it's really hard to close. It's not the kind of project that gets boring after two minutes of playing, but rather creates that rhythm where you unconsciously want to "catch one more" or "play another round."



Its core is actually easy to understand, but executing it is not simple—put Meme
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